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Old Jul 14, 2008, 04:23 PM // 16:23   #1
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Default A thought about a multi-player world in GW2

I was recently talking to a guildie of mine, who brought up a very interesting thought about the world in GW2. It has been announced somewhat that players may run into other players in certain parts of the world-I think they're called persistent areas, but i'm not sure.

Anyway, the situation he described to me is this:

Let's say you're out in the ruins of Acalon City, far away from any place to buy stuff, killing ghosts and trying to level your character. You come across the big boss and after a long struggle you beat him. A guy near you who was killing Charr notices that the boss dropped a lockpick. He wants to open a very rare locked chest nearby, and he just ran out of lockpicks. The normal going rate is about 1.25k for a lockpick, but since this is his only chance to open the chest and he doesn't have any lockpicks, do you sell it to him for 1.25k or 5k?

Keep in mind that you are the only chance he's got to open that chest. So the question is: will players become dependent on other players, who will then sell them things at hugely marked up prices? Or will this not be an issue? We may not have enough information about GW2 yet to really think about this, but what do you think?
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Old Jul 14, 2008, 05:04 PM // 17:04   #2
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Well in a circumstance like that it will be up to the individual players on what the course of action would be. If it were me who had the pick, I would sell it at lockpick/key pricing. I am sure others would see it as an opportunity to take advantage of anothers situation. Happens in Guild Wars now. So it really depends on the individuals. Now is the potential item a high end drop that could bring much more cash later...Hmmm I may pay the 5k for the lockpick/key, depending on my desire for that potential item at the time. I myself hope they come up with a lockpick skill.... say one that has to be recharged by killing a boss like rez and also costs you a skill point. Thief as a char class anyone?

Last edited by Sir Earl Lionheart; Jul 14, 2008 at 05:07 PM // 17:07..
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Old Jul 14, 2008, 05:09 PM // 17:09   #3
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I think GW2 will have all sorts of new challenges, and a whole new breed of scammers, leechers, and the like. So if that circumstance is a possible one. Then i am sure the individuals involved will have to work out the details between them.
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Old Jul 14, 2008, 05:14 PM // 17:14   #4
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But then the person realizes the key is soulbound so that person is now a scammer !!!!!!!!
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Old Jul 14, 2008, 05:29 PM // 17:29   #5
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well thats asuming chests in GW2 require keys, in Wow just can open the majority, (a few require a rogue to lockpick).

Also since he doesnt have a key and the other person does, can't the one with the lockpick use it?

And there should jsut be standard chests in it, no 1% spawn chance of a chest, all chests equal (at a level) with differant chances of dropping loot.

Last edited by Solas; Jul 14, 2008 at 05:33 PM // 17:33..
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Old Jul 14, 2008, 06:35 PM // 18:35   #6
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If chests were to be that important that you could rip people off that bad, we would be having problems.
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Old Jul 14, 2008, 07:35 PM // 19:35   #7
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How is this any different than a party clearing FoW and a player asking others if he can buy a Lockpick because he ran out???

Unless your in a zone well established to provide rare items from chests it would be pointless for anyone to buy a lockpick off a player for more than the current going rate.
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Old Jul 14, 2008, 07:36 PM // 19:36   #8
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I really dont see how that particular situation even works. Two people in an 'explorable' zone, and one can't leave to get a lockpick from lets say storage, while the other person does whatever the heck they want out in the wilderness. When the person comes back with a lockpick, where did the chest go? When he leaves does the chest disappear for everyone?

Lets say its like a WoW dungeon type thing, then its completely their fault to not come prepared, that player doesnt deserve to open the chest at all, and the one with the lockpick has every right to sell it to him at an outrageous price/use it.

But no, either way people will not become dependent on other players for these type of things, this type of thing works itself out in these kind of games, if the player values an item at more than it is selling for, they can work out a deal, if not, then they go on their merry way.

Last edited by Shigernafy; Jul 14, 2008 at 07:39 PM // 19:39..
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Old Jul 14, 2008, 07:48 PM // 19:48   #9
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Well consider this, at least in the persistent world the player who doesn't have a lockpick at least has the option of purchasing a pick for himself no matter what the price. Sure it could be overpriced but hey, if u've got the money or the potential rewards are worthwhile then its no problem, at least the option to purchase is available.

Compare this to the current instanced system, if you forget your lockpicks while you're out H/H or solo you don't even have the option of buying a lockpick from someone. Your options are either to go back to town and just hope a chest spawns the next time you head out or kill a whole bunch of monsters and hope a lockpick drops from one of them.
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Old Jul 14, 2008, 07:55 PM // 19:55   #10
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Pray to $deity that lockpicks aren't implemented in GW2.
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Old Jul 14, 2008, 08:21 PM // 20:21   #11
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Quote:
Originally Posted by Esan
Pray to $deity that lockpicks aren't implemented in GW2.
Assuming that Hard Mode is implemented in GW2 and Locked Chests are still around, I think there will be lockpicks.
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Old Jul 14, 2008, 08:25 PM // 20:25   #12
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Pray that persistent areas are canceled and we keep the instances that have worked so much better than persistent areas >.>
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Old Jul 14, 2008, 08:36 PM // 20:36   #13
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Yeah - I too am having misgivings about the whole persistent areas thing..... instanced areas seem so much more problem free imo.
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Old Jul 14, 2008, 09:44 PM // 21:44   #14
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Hope they do away with chest keys. I miss just being able to run around and open chest along the way. As far as not being able to go into town and buy a key or pick kinda seems pointless its a presistent area the chest shouldn't go away.
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Old Jul 14, 2008, 10:46 PM // 22:46   #15
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You don't need a huge persistant world for that to happen - it happens all the time in GW1, in all the longer elite zones like Urgoz's Warren or DoA. But there are no extremes and I usually see lockpicks sell there at up to 1.5k maximum.

However it was quite different in the past, when there were no lockpicks and people often forgot to bring the right specific key for that area's chests and when a chest that guaranteed a gold item drop was found and gold items were actually worth something... then players desperately overpaying for a key were a common sight.
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Old Jul 15, 2008, 01:45 AM // 01:45   #16
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Unless they make a special chest that is only accessible at the end of a run that has rare drops and requires a rare key then the price would never go 5 times the normal rate.
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Old Jul 15, 2008, 02:41 AM // 02:41   #17
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LOL. Paying 4x the price for a lockpick in a persistant world? That's so kind of that guy.

Seriously, on the other "persistent world" games I've seen, that same situation will only turn into PK whether I wanted it or not and the winner will get to take the lockpick to open the chest.
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Old Jul 15, 2008, 03:07 AM // 03:07   #18
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Quote:
Originally Posted by darkknightkain
Seriously, on the other "persistent world" games I've seen, that same situation will only turn into PK whether I wanted it or not and the winner will get to take the lockpick to open the chest.
- I haven't seen any "persistent world" multiplayers games that would've been both interesting and free of grind. It's not like in Warcraft III, where no matter how powerful items you get, you possess them only until the game ends (10-30 minutes). It's just enough to have relative advantage for the current game and to have a sense of treasure hunting. In persistent world games, there's no ending point to anything. If max level is behind 1000 hours of grind, you're in permanent disadvantage if you don't invest the same amount of time to the game as your peers. It's not about skill either, like in putting hours to training to become good football player - it's about mathematical algorithms. If the other guy's sword does +5 more damage than yours, he will win PvP no matter how much fancy choreography game designers are trying to create around it.
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Old Jul 15, 2008, 03:31 AM // 03:31   #19
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what do people normally charge for keys in Tomb of Primeval runs? that happens a lot back when tomb was popular.

I don't think people sell for an enormous amount of gold when other people are desperate.

only the hard core "I must make lots of gold" players would do it, and those that would pick up other players green :P

I have a few stacks of candy cane back then, and I always give it for free to tomb run pugs, if they have too much dp. and those were selling for 1k each. OMG I COULD HAVE BEEN RICH! :P~ yah, nah. I wouldn't be that greedy.

there are occasion where players would beg constantly to buy keys as well and no one would sell them any lol, because at some point, "do you have your keys" and "please get your keys ready" are said before we enter tomb.

Last edited by pumpkin pie; Jul 15, 2008 at 03:34 AM // 03:34..
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Old Jul 15, 2008, 05:48 AM // 05:48   #20
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I only read first post, so someone may have already covered this, but can't this already happen?

Your in a dungeon and you want to open a locked chest, but don't have any keys and someone does. Do you buy overpriced if the guy only will sell for an overpriced amount? I don't do a lot of dungeons, but i've never seen anyone ask for more than what they sell for.

I don't really think this is GW2 specific..this is more of a "will people be fair", which applies to any game at any aspect.

and you kind of jumping to conclusions about a really rare chest spawning...
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